The figures can be seen in our graphs above. Post your Last Light benchmark HERE :: Metro: Last Light Redux General Discussions Content posted in this community may contain Nudity, Sexual Content, Strong Violence, or Gore Don't warn me again for Metro: Last Light Redux View Page Cancel Your preferences are configured to warn you when images may be sensitive. Again, we are not directly comparing the two, since they occupy different market positions. Provided that you have at least an NVIDIA GeForce 8800 GT graphics card you can play the game. As expected, the Gigabyte GeForce GTX 760 delivered quite a bit higher framerate than the reference AMD card. FNB provides a full range of commercial banking, consumer banking and wealth management services plus industry leading online and mobile banking solutions. 'Were going to be doing a 3D version of that on Metro 2034-the sequel,' Bilson said while talking up the novel-based shooters 3D support. That’s behind the 67fps scored by the R9 280X, but it’s a long way ahead of the R9 285 AMD’s latest card languished. Again, the game is quite taxing on our hardware with all the settings maxed out and adjusting only AF and tessellation, we can’t even break the thirty average frames per second barrier. Nvidia’s card returned an average of 62fps in Metro’s 1080p test. Unlike a number of other games we have used to test video cards in this review, Metro: Last Light comes with a pretty good benchmarking tool out of the box, so we gave it a shot. The gaming performance of the mobile RTX 2060 is similar to an old Nvidia. Released on May 14, 2013, Metro: Last Light is the latest iteration published by 4A Games, and runs off the company’s 4A Engine. maintains 1,920 MHz through three runs of the Metro: Last Light benchmark. except, of course, we use Crysis in our battery of standard tests here at APH Networks, but that is another story. The reason why everyone is so interested in using Metro 2033 to benchmark is because it is like the Crysis of benchmarking. Despite the extra fidelity afforded by the new ray-traced lighting system, the performance delta between the original game and the enhanced version remains. AnandTech Forums: Technology, Hardware, Software, and Deals Metro Last Light benchmarks, share yours. Ordinarily, this level of detail would require gigabytes of system memory and GPU VRAM, but thanks to a highly efficient streaming system Last Light’s world uses less than 4GB of memory, and less than 2GB of VRAM, even at 2560x1440 with every setting enabled and maxed out. Ever since Metro 2033 has been released into the market a few years ago, it was an instant hit among reviewers for benchmarking. Metro Last Light benchmarks, share yours.
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