![]() There are trade lanes available in the "settled" systems that speed up travel between planets and stations in the system but you can also explore the system just using your cruise engine, although the trade lanes do propel you faster. The graphics are spectacular as is the environments you can fly through. ![]() So the CG actors come off like the old Thunderbirds series but it's not much of a detractor. This is pretty acceptable though considering there are a lot of cookie cutter conversation scenes for when you pick up jobs, gossip, or an improved reputation from people in the bars. This was only an issue for about the first two or three conversations and then my attention was no longer drawn to their lips. The only problem I found with it was that the CGI actors' lips almost never moved. The story itself is pretty standard Sci Fi fair, but still enjoyable. Once, you progress to a certain experience level it will activate the next set of missions in the story. This is perfectly fine since between story driven missions you can take on any combat or cargo running mission you like. Because of this you are forced directly into the storyline, whereas in Privateer you could cruise around to your heart's content before actually starting on the story track. So you are short on money, clothes, and transportation. Unfortunately, your ship was destroyed with the station and you wound up riding with the other survivors to the New York system. You are Edison Trent one of the survivors of a surprise attack on Freeport 7. When you start a new game you do have to sit through the opening cinematic that brings you up to speed on events. Anyway the fateful day arrived when the game was released and I quickly snatched up a copy. Because of this rabid love of all things WC I was anxiously awaiting Freelancer, and planning to upgrade my computer solely for that reason, since this was the last game that Chris Roberts initiated before leaving Digital Anvil and it was touted, at least in the Wing Commander community to be the new incarnation of WC Privateer. Have patience, they had 5 years I only had 2 months to get it right the way we WANT it should have been.I've long been a fanatical Wingnut (Wing Commander fan) even to the point of actually enjoying the WC movie, a characteristic that will probably get me flogged by other Wingnuts:). Project in works to a large Elite style gameplay. Later version of hack content.dll will allow old save games to work where you left off, and more content added. Please start a new game! I can guarantee old save games will NOT work proper since I am using a new content.dll! Try old save games the story line will kick back in the game looks at your level stored with savegame and will initiate a mission apropriate for you. That is FL original display buglet that they solved by just not showing you the data and is removed from display in normal MP. Only small buglet in this version is when you re-load a save game, it will show for level rquirement a mission that is just cosmetic and will clear as soon as you buy, trade, or earn some money then it will show normally. Remember what is shown is how much more you need before a level up will occur not net worth (and you net worth is actually calculated immediately when you buy items at the most highest sale price even though you have not gone there! FL just removed the display to hide this cosmetic display buglet so not to confuse, it just takes alot more money to level up as in MP). You will see data for amount to level up and next worth displayed that is not shown in normal MP because it can be confusing they just removed it. Install M13.ini in folder Freelance\Data\Mission\M13 replace origianl and place the hacked Content.dll into the folder Freelancer\DLLs\Bin replacing original content.dll make sure you back them two files up! I can not wait to decompile EXE which is a bit harder to do. M13.ini (to start player) and a hacked file version of Content.dll which is normally hard coded but I figured out how to decompile it I changed hardcode to alter behavior! No more Level Skipping! Next level up money required can now be altered in ptough.ini. Also eliminates level skipping behavior where a mission would have been. This version fixes some buglets from origianl version 1.0 (such as ship reset to Starflier at level 18 the normal end game). ![]() Open sandbox SP mode game play think Elite/Privateer 1. This version opens all jumpgates and removes story line missions and levels normally sequencial according to data in ptough.ini table just like in normal MP play but in SP mode with no Net connect required. You must have Freelancer Mod Manager installed. ![]() ![]() This mod for Freelancer removes the story mode and makes Single Player just like Multi Player. ![]()
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